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Ec Stat Condense Demon Kill

    • Ec Stat Condense Demon Kill

      does anyone know, how condense demonkill 1,5 % work on the armor piece?

      the armor look like this:

      spirit +7.9
      spell resi + 49
      crit inc + 65
      spell resi +48
      Magic Def. +259
      Punishment +39

      condense demon kill +1,5%
      condense spell resistance +55

      please write your answer below <3
    • "Demon Kill +1.5%" is indeed punishment, and is added in the additive section of the stat when hovering over it.

      Edit: by "additive section" I mean where it says "Extra punishment rate"

      just for reference this is how the equivalent Demon Break and Spell resistance additive condensations looks like:






      Although I don't have a ready example of the demon kill variant, by process of elimination this should confirm Demon Kill = Punishment

      The post was edited 3 times, last by Asriel ().

    • I'm fairly confident they do the same thing, but is multiplicative;
      Imagine you can allocate "10 units" of damage increase
      1 * 9 = 9
      5 * 5 = 25
      It quickly becomes evident that the second way is superior; and since we already have a somewhat significant amount of demon break from our PvE Offensive Marks and EC condensations, this quickly raises punishments value to be rather incomparable, perhaps only challenged by crit/increment for a few situations.. We can get a lot of these stats from consumables though, which again makes Punishment more desirable on gear (especially with new Sulan giving us Crit Increment from guild cultivation as well) as it's hard to acquire from other sources in any significant quantity.

      This is purely based off tests with limited data sample done by myself though, if anyone has some more thorough data records with solid thorough testing I'd be very interested in reviewing them..

      EDIT: To explain more in detail about the differences:
      Demon Break: Works on all PvE targets, and is a multiplicative (percentual) damage increase to your damage output.
      Punishment: Works on all PvE targets, but only 50% on "regular enemies" (Currently gives 100% for regular I think but doesn't show on Target Dummies, but see New Sulan Patch Notes See below), while fully working only on "Boss" enemies, which are recognizable from their boss-type health bar.

      The post was edited 2 times, last by Asriel ().

    • Just to tweak your explanation slightly @Asriel.
      Punishment currently does not work on regular mobs. It is currently 100% functional on Elites and Boss Monsters.
      After New Sulan it will work for 50% of its value on regular mobs. So 90% punishment will be 45% effective on regular mobs while currently it would be 0%. Training dummies be it in guild base or training grounds count as Elite mobs which allows for Punishment to be effective.

      Tl;dr:
      Currently:
      Regular Mobs - 0% Punishment Effective
      Elite Mobs/Target Dummies/Bosses - 100% Punishment Effective

      Post-New Sulan:
      Regular Mobs - 50% Punishment Effective
      Elite Mobs/Target Dummies/Bosses - 100% Punishment Effective

      Also some useful information: Punishment is hard capped at 100% while Demon Break does not seem to have a hard cap (highest I've seen is 140% still being functional).
    • Asyce wrote:

      Just to tweak your explanation slightly @Asriel.
      Punishment currently does not work on regular mobs. It is currently 100% functional on Elites and Boss Monsters.
      After New Sulan it will work for 50% of its value on regular mobs. So 90% punishment will be 45% effective on regular mobs while currently it would be 0%. Training dummies be it in guild base or training grounds count as Elite mobs which allows for Punishment to be effective.

      Tl;dr:
      Currently:
      Regular Mobs - 0% Punishment Effective
      Elite Mobs/Target Dummies/Bosses - 100% Punishment Effective

      Post-New Sulan:
      Regular Mobs - 50% Punishment Effective
      Elite Mobs/Target Dummies/Bosses - 100% Punishment Effective

      Also some useful information: Punishment is hard capped at 100% while Demon Break does not seem to have a hard cap (highest I've seen is 140% still being functional).
      Thanks, the forum needs more posts like this one - informative, with constructive addition to the discussion :D
      I've edited my post above to reflect the information here.