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All Inclusive Swordmage Guide

    • All Inclusive Swordmage Guide

      Heya fellow Swordmages, so i'm going to put this thread out there to give tips and pointers to what you should be going for as a Swordmage, i'm a lvl 69 swordmage with 60 cultivations and 290k might at the moment and i'm not saying i'm the best in any means so please feel free to share any information/tips you would have to improvements to what i say ^^


      The reason to making this guide is that i feel like some guides miss out some things so i would like to organise all the best tips into one thread.
      That being said please read Saintone's Swordmage Guide as this holds a lot of important information.
      Ravec's Guide can also be helpful but i would advise only using this up to level 59.
      And as well there are more guides out there on the forums which you should constantly be checking in on if you want to do the best that you can! :)

      Also, you should be trying to read Chinas Swordmage Forumns by translating the information if you can to try to get pointers for the level 79 content and tips in general.

      Might
      Okay so first and foremost in order to increase your Strength and defense i advise you to read the thread i made on how to increase your MIGHT as this will be the biggest factor on how much DPS you will be doing and how easy/hard it will be for others in doing damage to you. The higher the might the better. FYI you can check your might in Sulan if you are in the top rankings, otherwise you should ask a friend to hover over your name and it will show it there.


      Attributes
      PVP
      This can be played around a little but preferably you want higher vigor for survivability and the spirit gives you extra defense/health.
      PVE
      You can go Higher Vigor/Spirit if you can't dodge most incoming attacks, also i will update this for 79 content as i believe we will be needing higher vigor/spirit come the new content.

      Arcane Arts
      PVP


      Quick Overview:
      Cold Shackles level 13: This is the amount needed to always root the enemy in place.
      Lambent Step level 15: Needed to unlock the ability to instant cast and become Mercurial (non cc'able) for 1 second after cast.
      Frigid Aura level 15: Needed to unlock Deep Freeze which allows you to damage the enemies without them becoming unfrozen.
      Cunning Step Level 15: Wanted this to unlock the mercurial ability after casting, although I've yet to get the book.
      The rest of them are leveled as high as possible to optimize the most DPS.
      Update: Dropping a few points from Lightning Orb/Lambent Bolt could be used to increase Celestial Aura/Aegis is you wish. (Thx Element)

      Here is how i distribute each point with 60 cultivation points, i can explain these if people need or if people want one for less then 60 cultivation i can provide one. (Updated thanks to suggestions, i.e CD on Starsword/lambent step) Put 1 point in Celestial Aegis if you want ^
      However, you should be aiming for 60 cultivation points as much as you can.

      PVE



      This is not perfect,
      I need to take off Celestial Aegis points and implement it into StarSword/Angel Fire and Lambent bolt, but need to buy the cashshop item yet and I currently can't afford.
      Cunning Step should be reduced in order to max out lightning orb and cold shackles and lambent bolt more.
      Celestial Aura should be ranked 15+ to get 9% damage on monsters once the book is unlocked.
      The rest is leveled as high as possible to optimize maximum DPS.

      Here is how i distribute each point with 60 cultivation points, suited towards maximizing DPS with the rotation.


      Rotation
      PVE
      PVE should predominantly be done in storm stance, this is to maximize DPS over a given period of time, if the boss is moving too much then temporarily switch to fire, but try to stay in Storm and be smart with skills.


      -> -> X2 -> -> -> ->
      You want to repeat this process while including and and to get the most DPS, Save your Cosmic Void for the start of a rotation or when you're about to use Nimbus Reign/Elemental Fury.
      You should use to get out of situations e.g moving to colours on fumigator in MC3*, Also will help in certain situations where death is inevitable.


      PVP
      PVP is situational, however there are some rotations you should use to try to kill people instantly or at least deal mass damage to them.
      -> X2
      -> -> X2
      -> -> -> ->

      The first one is the most basic with each stage being better then the previous.
      The one you use is situational depending on if the target is moving and if you think you can kill the target with less damage.
      I would advise you to make use of your stamina by attempting to dodge enemy skillshots and to try to use Frigid Aura on the enemy to enable Deep Freeze.
      can one shot people but it needs to be Dao'd out with higher % damage, this can cost a lot.
      is a very useful and tactical skill, use your basic attacks to generate phoenix to use this ASAP.

      -> -> -> is also viable

      Here is a link you a youtube video of China Swordmage 79 in Bg's showing you the rotations and other stuff - very helpful video!

      To be continued...

      The post was edited 18 times, last by Cryxus ().

    • Special Skills


      The higher the level of the skills the more the might and the more damage they do. Also the higher the level the higher the limit of fury.
      As For Dao:
      Nimbus Reign: Full reds/blues For PVP switch blues for Greens
      Dagger Flurry: Put the cheapest daos in as this still increase might, but this skill is useless for now.
      Sword Salvo: Full reds/Brown again for PVP you may want to switch the browns for Greens to reduce healing.
      Elemental Fury: Full reds/Brown
      Cosmic Ripple: Full red/Blue For PVP switch blue to green
      Tidal Wave: Usless in PVE, for PVP go Greens/Browns
      Cosmic Void: Full Greens/Browns
      Dark Moon: Red/Brown - when these become too expensive unlock Greens.


      Consumables
      (Premium Zealot's Philter) = Crit Damage
      (Neutral Fluid Essence) = Intelligence
      (Spiced Wingarian Aquavit) = Crit Damage
      (Chicken Hotpot) = Crit Rate

      Obviously the better the quality the higher the bonuses - try to craft these yourself.

      Equipment/Gear
      My Gear is not the best but it should give you an idea of what you should be aiming for.
      As for Exalts, try to go for Heavens Lethal/Slicing for the crit increment



      Normal craft Helmet | Blueprint crafted Chest for the Magic Defense Break and Defense Essence




      These are both blueprint crafted, try to find double Crit Increment rolls, if not then substitute the stats best you can.




      Double crit Boots if you can find | Go for Normal crafted wep if you don't have money - also exalts are easier to switch - get crit/crit inc exalts.




      PVP Offhand because i love PVP, Normal Crafted/Blueprint works fine | Best Talisman you can afford with Crit incr/Crit/special skill power stats




      Rings go for stats that your low on, usually Crit/Crit increment/Magic def Break - Also Lethal/Slicing Exalts





      The same Firefang Earrings unless you have resources for Fairy Funland Earrings | Normal Crafted Necklace






      Venerations
      For the weapon/offhand/rings/necklace go for Crit/Crit Increment/magic defense break and special skill power venerations.
      For Earrings/armour go for the best gold venerations you can get, the more golds the higher the might.
      Here is a youtube link of someone using 1000 depleted phlogistones to reroll his gear to give you an idea of the stats you can get :)



      Soul Grid
      Time VI X2
      Sun VI X1
      Sun IV X2
      Sky IV X3
      Animus VI X1
      Death IV X1
      Birth IV X2
      Bright IV X1

      When you can afford it you should always try to upgrade the crystal from 4's to 5's to 6's if you can, this will still give you the best bonuses while maintaining the best DPS output for Swordmage.

      The post was edited 5 times, last by Cryxus ().

    • All in all seems pretty solid, but I noticed you're not using the Ice Block cultivation which allows you to cancel it anytime during the 5s duration, which is extremely important imo especially for PvP, and also for your PvP build I would advice on taking some points off Lightning Orb & Lambent Bolt, and instead putting more in Ice Block & Celestial Aura (Only costs 1 skill point per level, no matter how high it is).

      The post was edited 1 time, last by Element ().

    • Element wrote:

      All in all seems pretty solid, but I noticed you're not using the Ice Block cultivation which allows you to cancel it anytime during the 5s duration, which is extremely important imo especially for PvP, and also for you PvP build I would also advice on taking some points off Lightning Orb & Lambent Bolt, and instead putting more in Ice Block & Celestial Aura (Only costs 1 skillpoint per level, no matter how high it is).
      Heya mate thanks for checking out the guide, personally i don't believe canceling Ice Block is worth having due to the fact that you can use Cunning Step Immediately after, I do think that it can be helpful in making the enemy miss time their skills but at the moment putting everything in more dps could lead to killing the enemy faster. I will take some out of lightning Orb & Lambent bolt to put into Celestial Aura though, just don't have the funds at the moment ;S. Maybe increasing Aegis is worth it if you know you can survive long enough, usually swordmages don't fair too well in doing that :P
    • SeventhSon wrote:

      Thanks for making the guide.

      In pvp cultivation I would take cd reduction on star sword and lambent step (pretty much mandatory) and cunning step too, plus 1 point in Aegis to be able to cancel it.
      No worries, erm yeah it is nice however i feel like it takes up to many points to achieve, i have switched up some points and will be trying it out to see if i think its worth the points, because those points could be used for more cc or immunity which could help you survive. But yeah thanks for the tip and i will update the guide if i think it's worth doing :) thanks!
    • Nice to see other more swordmage's creating guides for the class o/

      There are some things however which are unnecessary/ bad cultivation and dao wise, which could be improved on a lot in my opinion. This is all for your PvE build/ skills:

      First major point being your 5 cultivations on Celestial Aura, the magic damage bonus is not that great to use at all, as it scales to the skill's damage bonus and not your base magic damage. At 18 it increases your m.dmg by 135, with the cultivation this goes to 155 which is a 20 damage increase. Not worth wasting the 5 points on this thinking this isn't even 1% increase in overall damage.
      These points are better spent in example searing wake resource + cd reduction. Even after unlocking the 9% monster damage node, this skill should only be cultivated once you have every other essential cultivation activated on other skills.

      Secondly you having your Nimbus Reign on cd reduction instead of cost reduction. Cost reduction for this skill is the best option after damage, cd reduction doesn't have as much of an impact on the skill. It allows you to use Sword Salvo and even Elemental Rhythm continuously in every engage in PvE. Thus increasing your dps tremendously. CD reduction does not help with this at all. Give this a go and see how it works~

      Some smaller points that I can give, changing Star Sword's resource generation to 2/3 and using the point somewhere else in PvE, as you unlock the cd reduction by having 2 points on it - You don't really need the increased resource regen on this.
      You should also see to investing in Searing Wake element cost reduction book, this is really strong and helps with managing your rotation easier. Also, why do you have one point for Angel Fire's second hit? This only applies to fire stance with the second activation - this point is pointless as stance swapping in pve reduces your overall dps.
      And as Element stated above, taking the one point in Celestial Aegis is really important to be able to cancel it, even for PvE.

      For reference this is the build I'm using at 60 in PvE cultivations Revelation Online calculator - Mage



    • Villani wrote:

      Nice to see other more swordmage's creating guides for the class o/

      There are some things however which are unnecessary/ bad cultivation and dao wise, which could be improved on a lot in my opinion. This is all for your PvE build/ skills:

      First major point being your 5 cultivations on Celestial Aura, the magic damage bonus is not that great to use at all, as it scales to the skill's damage bonus and not your base magic damage. At 18 it increases your m.dmg by 135, with the cultivation this goes to 155 which is a 20 damage increase. Not worth wasting the 5 points on this thinking this isn't even 1% increase in overall damage.
      These points are better spent in example searing wake resource + cd reduction. Even after unlocking the 9% monster damage node, this skill should only be cultivated once you have every other essential cultivation activated on other skills.

      Secondly you having your Nimbus Reign on cd reduction instead of cost reduction. Cost reduction for this skill is the best option after damage, cd reduction doesn't have as much of an impact on the skill. It allows you to use Sword Salvo and even Elemental Rhythm continuously in every engage in PvE. Thus increasing your dps tremendously. CD reduction does not help with this at all. Give this a go and see how it works~

      Some smaller points that I can give, changing Star Sword's resource generation to 2/3 and using the point somewhere else in PvE, as you unlock the cd reduction by having 2 points on it - You don't really need the increased resource regen on this.
      You should also see to investing in Searing Wake element cost reduction book, this is really strong and helps with managing your rotation easier. Also, why do you have one point for Angel Fire's second hit? This only applies to fire stance with the second activation - this point is pointless as stance swapping in pve reduces your overall dps.
      And as Element stated above, taking the one point in Celestial Aegis is really important to be able to cancel it, even for PvE.

      For reference this is the build I'm using at 60 in PvE cultivations Revelation Online calculator - Mage
      Hey Villani, Thanks for the reply, it's good to get everyones opinion so we can all improve. That being said i totally agree with what you say on the celestial aura, i though it was a 20% increase on overall not the skill itself >.>. So Yeah i'll switch the points back onto searing wake CD reduction and update the guide :)

      For your second point, i use to run with the cost reduction on Nimbus Reign but personally i feel like in most boss fights your Nimbus Reign is going to be the most used special skill for optimum DPS output, that being said the cost reduction for me with 3 stages unlocked would be 20% which is 3.8 (4) points less needed which is only 2 auto attacks, compare this with 20% cooldown reduction which saves 2 seconds can mean your outputting Nimbus Reign 2 seconds earlier every time, (more if you unlock more). Nimbus Reign itself only costs 19 Dragon, if it costed more then yes it would be more beneficial to use the cost reduction which is why i use it for sword salvo and Elemental Fury as they have very high costs being 45 and 85 respectively.

      Also, yeah i agree with you on the Star Swords generation, i did change this the other day but forgot to update the guide, will change it ASAP, as for the element reduction on searing wake, yes it is nice but atm i can't afford it what with still needing to unlocked badges and my soul grid, it will be something i unlock come 70 content i believe, but yeah if you can afford it then go for it!
      And yes i do have that 1 point in Aegis for PVE but i don't think it's necessary for PVP.

      Also, you can take off 1 point from your resource generation for searing wake as this is a useless point just like the star sword.

      The post was edited 1 time, last by Cryxus ().

    • Sorry to ask a stupid question, but why is a high might score important? Obvioulsy soul grid, cultivations, daos etc make a huge difference to the ffectiveness of our toons, but what purpose is served by inflating our might scores through, for example, using pvp marks for pve or using daos on a special skill like dagger flurry that I don't plan to use anyway?
    • Aalric wrote:

      Sorry to ask a stupid question, but why is a high might score important? Obvioulsy soul grid, cultivations, daos etc make a huge difference to the ffectiveness of our toons, but what purpose is served by inflating our might scores through, for example, using pvp marks for pve or using daos on a special skill like dagger flurry that I don't plan to use anyway?
      Personally I wouldn't say it's the most important thing, but it's what people use to judge how good you are, i don't agree with the way it works or how it's calculated but i'm giving you the tools you need in order to improve your might so that you're not judged on minor things, plus its that ego factor of having higher might. But of course it can show how stronger someone is as if they have maxed daos then obviously they will be stronger and have higher might.
    • New

      Villani wrote:

      Nice to see other more swordmage's creating guides for the class o/

      For reference this is the build I'm using at 60 in PvE cultivations Revelation Online calculator - Mage
      Without having maxed out dao on EF i think its much better to have cd reduct on nimbus, also taking cd reduction and mag def reduction on LO lets you reduce all ur main skills (nimbus, star sword, wake, LO) from 10 sec to 7-8 sec. Then the rotation every 7 sec looks something like this : Nimbus -> star sword -> LO -> wake -> LO(2nd). Star sword inc dmg of everything by 10% (and extra for wake) and LO mag def reduction gives a good boost to everything else as well. Plus it gives strcture to the rotation which i like.

      Now to be fair, with max dao on EF, if u take cost reduct instead of cd reduct on nimbus you use less nimbuses and they cost less, so you can charge EF every certain time, not sure if this would be better or not.
      IGN: SeventhSon
      Server: Moonsea EU
      Guild: CollateralSin

      The post was edited 2 times, last by SeventhSon ().

    • New

      SeventhSon wrote:

      Villani wrote:

      Nice to see other more swordmage's creating guides for the class o/

      For reference this is the build I'm using at 60 in PvE cultivations Revelation Online calculator - Mage
      Without having maxed out dao on EF i think its much better to have cd reduct on nimbus, also taking cd reduction and mag def reduction on LO lets you reduce all ur main skills (nimbus, star sword, wake, LO) from 10 sec to 7-8 sec. Then the rotation every 7 sec looks something like this : Nimbus -> star sword -> LO -> wake -> LO(2nd). Star sword inc dmg of everything by 10% (and extra for wake) and LO mag def reduction gives a good boost to everything else as well. Plus it gives strcture to the rotation which i like.
      Now to be fair, with max dao on EF, if u take cost reduct instead of cd reduct on nimbus you use less nimbuses and they cost less, so you can charge EF every certain time, not sure if this would be better or not.
      Yeah i have been playing around with this as i have full reds but 3 blues/browns, at the moment the dps has been pretty close to each other so i can't fully answer what is best, but yes it does also depends on the dao of EF as this is the only other thing you would want to use. As for the LO i will look into but could be good suggestion :)