I’m Ty Parr and I recently joined the team at My.com leading the charge on Revelation Online as the Producer. I value transparency and clarity and thus, I’d like to inform you as much as I can through my Producer notes. I’ll give as much insights and information as possible and hopefully through these updates, this information will address some or all of your feedback.
We’ve just kicked off a new year and the game along with the community have come a long way. Besides the upcoming OBT anniversary festivities, I’m happy to announce you that the German and French versions are on their way. We will start with a CBT in February followed by a full release at the end of March. On top of that, our current roadmap stretches well into 2018, with the addition of the long awaited cross-servers features and the impressive New Sulan as examples.
Both NetEase and us at My.com are agreeing to your argumentation on items returning to the shop. We will introduce a new shop rotation that will start helping to cater to this need.
This is really important to me, and I think that fixing existing bugs should be one of our highest priorities. I have explicitly requested that the developers spend more time on this task relative to developing new features. We need a stable game environment before we start building towers, castles, and other fancy things in-game.
To summarize, here’s my personal list of priorities for the game:
- German and French version
- Fixing bugs
- New content
Again, keep in mind that each of these 3 topics are a huge undertaking, and that fixing even one problem can take many weeks. There’s certainly more to talk about, but I think we’ll leave that for the next note. We’re looking forward to your feedback, and we can’t wait to make Revelation Online a better game than ever in 2018 (and 2019, and 2020, and...)!
Thanks for reading, Demonslayers!